#ifndef DIAMONDOBJECT_H
#define DIAMONDOBJECT_H

#include "Object.h"

//! Klasa DiamondObject

class DiamondObject : public Object {
  public:
    //! Konstruktor
    /*! \param *parent wskaznik na rodzica
        \param x wspolrzedna x
        \param y wspolrzedna y                     
     */
    DiamondObject(Engine *parent, unsigned int x, unsigned int y);
    //! Destruktor
    /*! Domyslny destruktor */
    ~DiamondObject();

    static int PreloadGraphic();
    virtual int Invoke();
  private:
    static SDL_Surface *sTexture;
};


#endif
